title=<font size="14" face="arial" color="#000000"><b>Dolby Digital Hardware Decoders</b></font>
&daTextBox=<font size="11" face="arial" color="#000000">A Dolby Digital decoder is needed for confidence monitoring of Dolby Digital files and bitstreams. Be sure to listen to all Dolby Digital content through a Dolby Digital decoder - This is perhaps the most important part of working with Dolby Digital.
<b>Dolby Laboratories DP562</b><br>The Dolby DP562 is a professional reference Dolby Digital decoder. Its inputs and outputs are all XLR AES digital, so be prepared to provide a digital-to-analog converter if you're going to route the outputs to analog components. Check out the following link for more information:<br><a target="_blank" href="http://www.dolby.com/pro/digaudio/562.pdf"><u>http://www.dolby.com/pro/digaudio/562.pdf</u></a>
<b>Consumer Recievers with Dolby Digital decoding</b><br>If budget does not allow for a professional decoder, it is still important to do confidence monitoring. While using a consumer decoder is not ideal, it remains a viable, temporary solution. In fact, it is recommended to have several consumer decoders to complement a professional decoder for further quality assurance of games. Dolby stocks many consumer decoders, and will perform further quality assurance free of charge for game developers using Dolby technology.
Basic consumer receivers that provide 60W of amplification per channel can be purchase for less than $300. You can also spend $1,000 or more for a high end receiver with features such as time-delay correction, line-level outputs, multichannel line inputs, and variable frequency bass management.